This prototype was developed in 4 weeks with a team of 13 developers. I coproduced the project, working primarily with Game and Technical Artists.
• Scheduled production through Miro.
• Lead stand up meetings and delegated tasks every work day.
• Acted as Creative Producer providing ideas and feedback for artists.
• Coordinated assets and discussions between Art, Engineering, and Design.
Enemy Designs
Head Throw Mechanic
Environment 3 weeks in. Featuring a toy rocket and lego drawbridge.